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CS:S Weapon Accuracy Changes


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#1 Lemm

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Posted 16 September 2011 - 06:46 AM

Pretty significant update I'd say.

Source: http://store.steampo....com/news/6279/

Cumulative weapon updates
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
Fixed fast suppressor switch exploit
Decreased range of shotguns, while slightly increasing damage
Slightly increased damage of m249
Sniper rifles now zoom faster
AWP fire animation changed to match 1.5 second cycle time
Fixed burst fire prediction of FAMAS
Fixed animation issue with elite dry fire
Fixed timing of sounds on Glock burst fire
Weapon spread patterns are no longer square
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
Increased run speed for Galil and FAMAS
Increased FAMAS accuracy and reduced spread for burst mode
Increased accuracy of silenced USP
Increased accuracy of zoomed sg552
Cycle time for dual elites increased to .12 second
Fixed firing of "stale" burst mode bullets on glock and famas
Fixed reload animation issue with shotguns under high latency
Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held


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#2 MasterP

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Posted 16 September 2011 - 10:42 AM

Maybe now I'll be able to stand playing the game...
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#3 Adam Faulkner

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Posted 18 September 2011 - 06:30 PM

i wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner

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#4 Lemm

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Posted 19 September 2011 - 11:20 AM

i wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner


I'll have to try this out too. Haven't had much time to game lately.
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#5 Pink Monkey #13

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Posted 27 October 2011 - 08:46 PM

Forgive me for posting in this old topic, but I've not browsed the forums for quite awhile. All those fixes got me a little excited!

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#6 Nickname

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Posted 02 November 2011 - 09:19 AM

People still play CSS?
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#7 Lemm

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Posted 02 November 2011 - 03:12 PM

I tried to for a bit. Can't seem to get back into it without playing with WCU peeps.
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#8 Kuros

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Posted 02 November 2011 - 08:43 PM

Terrible boring game is still terrible and boring...who would have guessed?
bored.

#9 MasterP

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Posted 02 November 2011 - 11:28 PM

I can't see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you've got any other weapon you need a fair amount of luck to get kills.
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#10 Lemm

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Posted 03 November 2011 - 06:56 AM

It took me a long time to adjust to- I mean to become the pubstar that I was.

Afterwards, I couldn't seem to play ut anymore.

Edited by Lemm, 03 November 2011 - 06:56 AM.

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#11 Kuros

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Posted 04 November 2011 - 08:52 PM

I can't see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you've got any other weapon you need a fair amount of luck to get kills.


Obviously getting shot in the head arm, dying and then waiting out the round because no one could find/kill the idiot that was camping rather than doing objectives was extremely fun. That's what you saw in it.
bored.

#12 Kuros

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Posted 04 November 2011 - 08:53 PM

I have to admit though, GunGame was ridiculously fun...but it was not Counter-Strike.
bored.

#13 Lemm

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Posted 05 November 2011 - 02:47 AM

I have to admit though, GunGame was ridiculously fun...but it was not Counter-Strike.


True, but gungame will be included in Global Offensive
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#14 rainefardreamer

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Posted 06 November 2011 - 09:32 AM

they made the famas better?

oh how i wish i still played...maybe one day i'll get back online again, stupid college homework

why do i have less free time now? i blame working
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#15 Duendes

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Posted 08 February 2012 - 11:07 PM

well I'm back again. 7 months training for a competition. 3rd in the nation bitches.
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#16 AngelEllaine

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Posted 07 June 2012 - 03:03 AM

People still play CSS?


This sums it up pretty much lol.




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