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<rss version="2.0"><channel><title>Unreal Tournament 2004 Discussion Latest Topics</title><link>https://www.wcugaming.org/forums/index.php?/forum/13-unreal-tournament-2004-discussion/</link><description>Unreal Tournament 2004 Discussion Latest Topics</description><language>en</language><item><title>2007?</title><link>https://www.wcugaming.org/forums/index.php?/topic/5846-2007/</link><description><![CDATA[<p>i just tried both unrealtournament2007.com and unrealtournament.com, and got nothing.  nada.  jack squat.  could it be a site revamp to reveal the release of '07?  Oh I can't wait!</p>]]></description><guid isPermaLink="false">5846</guid><pubDate>Sun, 28 Jan 2007 18:59:30 +0000</pubDate></item><item><title>UT2004 server notice</title><link>https://www.wcugaming.org/forums/index.php?/topic/6023-ut2004-server-notice/</link><description><![CDATA[<p>Just to give y'all a 19 hour notice, the server could potentially be voted off at this meeting, and shall be absent until the release of UT2007 / UT3, and I don't feel compelled to contest.  We WILL still have the option of UT2004 at LAN events if requested, I will have the server myself.  If you feel strongly about this speak now or forever hold your peace.  that is all.</p>]]></description><guid isPermaLink="false">6023</guid><pubDate>Thu, 22 Feb 2007 06:22:17 +0000</pubDate></item><item><title>anticipated server maintenance</title><link>https://www.wcugaming.org/forums/index.php?/topic/5961-anticipated-server-maintenance/</link><description><![CDATA[<p>Alright, so here's the plan.  Every day possible, after finishing homework, time permitting, I will be completely and totally manhandling the UT server trying to figure out what the crap is up with admin'ing this thing.  Expect server disconnects, general inaccessibility, frequent setting changes, and any other unpleasantness while I am attempting to kick this thing back into life.</p>]]></description><guid isPermaLink="false">5961</guid><pubDate>Mon, 12 Feb 2007 18:09:46 +0000</pubDate></item><item><title>UT2004 server batch file</title><link>https://www.wcugaming.org/forums/index.php?/topic/5984-ut2004-server-batch-file/</link><description><![CDATA[
<p>Alright, I'm working on a batch file to get the server running, that'll autoconfig it as necessary.  I'll post the source here in versions as it gets better, any comments are welcome</p>
<p> </p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="5984" data-ipsquote-contentclass="forums_Topic"><div>version 02152007.1<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="5984" data-ipsquote-contentclass="forums_Topic"><div>@echo off<p>:10</p>
<p>ucc server CTF-Colossus.ut2?game=XGame.xDeathMatch?bAllowRemoteAdmin=True?AdminName=&lt;blur&gt;?AdminPassword=&lt;blur&gt; %1 %2 ....%3 %4 %5 %6 %7 %8 %9 -log=server.log</p>
<p>copy server.log servercrash.log</p>
<p>#goto 10</p>
</div></blockquote>
<p> </p>
<p>this one fires up a server playing the CTF-Colossus map as a deathmatch game (actually works)</p>
<p> </p>
<p>I haven't tested the admin status of it.</p>
<p> </p>
<p>the % &lt;#&gt; part is for the extra commands passed to the batch file to be forwarded to ucc</p>
<p> </p>
<p>should it crash, this script copies the server log to servercrash.log and restarts the server</p>
<p> </p>
<p>the dots are there because it should be on one continuous line but the posting mechanism breaks it down</p>
</div></blockquote>
]]></description><guid isPermaLink="false">5984</guid><pubDate>Thu, 15 Feb 2007 22:17:45 +0000</pubDate></item><item><title>UT2004 tourney</title><link>https://www.wcugaming.org/forums/index.php?/topic/5888-ut2004-tourney/</link><description><![CDATA[
<p>Okay, so I don't have the full brackets drawn here, but I'll update this later.  in any case, here's the overall plan:</p>
<p> </p>
<p>we take everyone that signed up for the tourney and then we have 1 (or 2 if necessary) mass dm freeforall server(s).  The number of people will be rounded up to the next power of 2.  every round only the top 2^(n-1) players will move on to the next filter round, until we are left with 16.</p>
<p> </p>
<p>if there are not 16 entrants, then by random choice some players will get a bye to the second round.</p>
<p> </p>
<p>we will then have random slots already assigned by your rank coming out of the last free for all round.  from that point on we will be running short small map 1v1 rounds taking a time I will determine this week to be enough to shake out the clear winner.  perhaps 3-5 minutes.  1v1 works pretty efficiently in that kind of time.</p>
<p> </p>
<p>I will have a running bracket chart that I will keep up with.  Any assistants will be greatly appreciated as I do not have 8 bodies to observe each round.</p>
<p> </p>
<p>The 1v1 brackets will be split elimination, as I call it.  The 1st place slot will only be single elim.  all those who do not win will be seeded into an ongoing losers bracket.  The theory behind this is that we will know both first and second place finishers.</p>
<p> </p>
<p>Weapon set during official tourney will be only the stock weapons, and not exclusive.  If the redeemer appears on a map, you have the power.</p>
<p> </p>
<p>Weapon set during free play may include a round or two of Chaos UT 2 game play.  If so, then if needed there will be an additional round for players to acquire the Chaos UT2 mod from my server (I assume your computers will acquire it the same way they acquire a new map)</p>
<p> </p>
<p>Weapon stay will be on in the mass filter rounds.  It will also be on in the 1v1 rounds.  I know some will disagree, but I feel that this is to encourage players to show off their abilities and prove their worth.</p>
<p> </p>
<p>Mass DM maps are not chosen yet.</p>
<p> </p>
<p>1v1 DM maps are not chosen yet.</p>
<p> </p>
<p>Outside the tourney there will be free play rounds hosted with gametypes of Assault, Bombing Run, Capture the Flag, and DeathMatch.</p>
<p> </p>
<p>Bots will be used as fillers in the free play rounds.  Bots will <strong>NOT</strong> appear in any tournament rounds.</p>
<p> </p>
<p>To make the 1v1 rounds efficient, I will have to coordinate unbiased server admins to set up the servers for each round.  Hosting 8 rounds at a time is stressful on any rig to date.</p>
<p> </p>
<p>UNREAL TOURNAMENT 2007 WILL NOT APPEAR AT THIS LAN EVENT.</p>
<p> </p>
<p>If possible please come with UT2004 pre-installed.  it does take a lot of time.</p>
<p> </p>
<p>As always, any actions indicative of cheating will be observed and appropriate action taken.  Possibly even replacement of any cheaters with the last person they knocked out, if in tournament play.  Bans will be acceptable if necessary.</p>
<p> </p>
<p>Also, as council leader and chief administrator of this individual tournament, I am withdrawing from competing in this.  I will perhaps be on as a spectator, or just watching over people's shoulders.  If you want a piece of me, then catch me in the free play rounds.</p>
<p> </p>
<p>THIS THREAD IS CLOSED FOR A REASON.  IF YOU HAVE REASONABLE DISAGREEMENTS, THEN USE OTHER COMMUNICATION TO CONTACT ME.  This includes PM's, IRC, AIM, e-mail, facebook, myspace, snail-mail, phone, room visits, etc.</p>
]]></description><guid isPermaLink="false">5888</guid><pubDate>Sat, 03 Feb 2007 23:29:57 +0000</pubDate></item><item><title>RCONS</title><link>https://www.wcugaming.org/forums/index.php?/topic/5950-rcons/</link><description><![CDATA[<p>UT2K4 RCONS SUCK *edited*</p>]]></description><guid isPermaLink="false">5950</guid><pubDate>Sun, 11 Feb 2007 03:58:29 +0000</pubDate></item><item><title>scripts?</title><link>https://www.wcugaming.org/forums/index.php?/topic/5945-scripts/</link><description><![CDATA[<p>I know you can do 'exec &lt;config.ini&gt;' and it'll run whatever the heck you tell it to in &lt;config.ini&gt;, but how does one set map time and such?  anyone know?  I'm trying to make these scripts bulletproof, or may just write instructions and pass them around.</p>]]></description><guid isPermaLink="false">5945</guid><pubDate>Sat, 10 Feb 2007 02:43:52 +0000</pubDate></item><item><title>Pizza talk</title><link>https://www.wcugaming.org/forums/index.php?/topic/5887-pizza-talk/</link><description><![CDATA[
<p>So, this is where the conversation shall be continued from the pizza thread elsewhere.</p>
<p> </p>
<p>Like I said, if you get to the server, we're on internet instead of LAN, but it's always empty.  if it's ever down tho let me know, I'll get it fixed asap.  I'm thinking of putting the server into full time onslaught, the one thing i think bots are reasonable at, but any other suggestions are definitely welcome.  anything to get people on the server.  lol</p>
]]></description><guid isPermaLink="false">5887</guid><pubDate>Sat, 03 Feb 2007 22:06:01 +0000</pubDate></item><item><title>connection...</title><link>https://www.wcugaming.org/forums/index.php?/topic/462-connection/</link><description><![CDATA[
<p>ok, first question: does anyone play on our server for this game?</p>
<p> </p>
<p>second question: how do i connect to a specific IP in UT? i have no clue how...thanks</p>
]]></description><guid isPermaLink="false">462</guid><pubDate>Fri, 10 Feb 2006 17:33:06 +0000</pubDate></item><item><title>Enabling the Translocator</title><link>https://www.wcugaming.org/forums/index.php?/topic/4521-enabling-the-translocator/</link><description><![CDATA[
<p>I've always enjoyed using the translocator for everything UT, so I'm looking into seeing why it doesn't seem to be available on the current setup.  So far, I've managed to figure out that the server has it enabled, and it may just be the gametype or something...  I'll look more into it later.  Anyway, I was looking for some input, do you guys want it turned on as well?</p>
<p> </p>
<p>-- Justin 'Falcon' Kearse, UT2K4 council leader</p>
]]></description><guid isPermaLink="false">4521</guid><pubDate>Sun, 15 Oct 2006 18:39:41 +0000</pubDate></item><item><title>outside interest</title><link>https://www.wcugaming.org/forums/index.php?/topic/5804-outside-interest/</link><description><![CDATA[<p>so, I was tellin kuros a thing or two about ut2k4, and with fairly good timing we got a guest jumping in from some university in Massachusetts.  so this suggests to me that the server is capable of populating, just we don't ever have players to draw them in.  just thought i'd publicly note this</p>]]></description><guid isPermaLink="false">5804</guid><pubDate>Sat, 20 Jan 2007 02:29:38 +0000</pubDate></item><item><title>dwindling community...</title><link>https://www.wcugaming.org/forums/index.php?/topic/5797-dwindling-community/</link><description><![CDATA[<p>hmm, the ut2004 community is undeniably smaller than the cs and cs:s communities, at least the active ones, so what we wanna do?  if y'all wanna maybe switch it up to ut2007 or maybe let ut2004 go, give it some thought and get your opinion to a meeting sometime or another.  haha.  but also, if anyone wants some ut2004 gametime, just say when and I'll prolly be there.</p>]]></description><guid isPermaLink="false">5797</guid><pubDate>Thu, 18 Jan 2007 05:27:51 +0000</pubDate></item><item><title>New semester check-up</title><link>https://www.wcugaming.org/forums/index.php?/topic/5771-new-semester-check-up/</link><description><![CDATA[<p>I'm figuring I should prolly at least give the server a good test run, sorry i haven't gotten to it yet.  tomorrow, perhaps.</p>]]></description><guid isPermaLink="false">5771</guid><pubDate>Tue, 09 Jan 2007 05:32:58 +0000</pubDate></item><item><title>Master Server</title><link>https://www.wcugaming.org/forums/index.php?/topic/5700-master-server/</link><description><![CDATA[<p>Falcon, have you had any problems finding the WCU UT2004 server on Unreal's Master Server list?  According to the ut2k4 control panel our server isn't finding the master server.  You might want to check this out.</p>]]></description><guid isPermaLink="false">5700</guid><pubDate>Thu, 14 Dec 2006 11:00:33 +0000</pubDate></item><item><title>Server status over break</title><link>https://www.wcugaming.org/forums/index.php?/topic/5697-server-status-over-break/</link><description><![CDATA[<p>Friday I'll be returning to primitive rural life, with barely even dial-up, and I won't be using the server for the break.  However, for all you that would still play UT2k4, I'm gonna leave it to prolly some assault map, 8 (players + bots) min.  any reasonable objections?</p>]]></description><guid isPermaLink="false">5697</guid><pubDate>Thu, 14 Dec 2006 06:07:57 +0000</pubDate></item><item><title>Semester's end match?</title><link>https://www.wcugaming.org/forums/index.php?/topic/5656-semesters-end-match/</link><description><![CDATA[<p>I was wondering if any of you might be interested in a match to celebrate the end of another semester...  if you're interested, suggest a time...  I'll pick a time most people agree with when there's enough people to get it together.  Also, if you want to suggest a game type or anything, go for it.  I'm just lookin for one last round of absolute chaos before I go back to primitive cave-dweller dial-up. <img alt=":ph34r:" src="https://www.wcugaming.org/forums/uploads/emoticons/default_ph34r.png" /></p>]]></description><guid isPermaLink="false">5656</guid><pubDate>Sat, 09 Dec 2006 14:43:11 +0000</pubDate></item><item><title>Contact me for admin Falcon</title><link>https://www.wcugaming.org/forums/index.php?/topic/4405-contact-me-for-admin-falcon/</link><description><![CDATA[<p>Falcon you need to contact me on AIM, IRC, or phone so that i can give you the info for this server and you can change maps, and any other things you think will make it more popular.</p>]]></description><guid isPermaLink="false">4405</guid><pubDate>Fri, 13 Oct 2006 17:31:45 +0000</pubDate></item><item><title>Gametype change.</title><link>https://www.wcugaming.org/forums/index.php?/topic/4356-gametype-change/</link><description><![CDATA[
<p>Just in case anyone noticed, I changed the config on the server so it is nolonger an onslaught match server.</p>
<p> </p>
<p>The game type is now instagib capture the flag </p>
<p>and i added 2 bots (I'll change this if people start playing on the server again)</p>
<p> </p>
<p>This is just an attempt to try to get people playing it agian.</p>
<p> </p>
<p>If there is an issue with this let me know.</p>
<p> </p>
<p>-AJ</p>
]]></description><guid isPermaLink="false">4356</guid><pubDate>Thu, 12 Oct 2006 20:03:36 +0000</pubDate></item><item><title>Server not up yet</title><link>https://www.wcugaming.org/forums/index.php?/topic/10-server-not-up-yet/</link><description><![CDATA[<p>This will be up... eventually.</p>]]></description><guid isPermaLink="false">10</guid><pubDate>Fri, 30 Sep 2005 06:35:16 +0000</pubDate></item></channel></rss>
