Eyce 0 Posted June 29, 2009 Report Share Posted June 29, 2009 (edited) Honestly, I think the entirely game lineup for all systems need to be re-examined. This quote is from a topic in the Playstation Discussion section of the boards, which is where I was going to reply to it initially, but I thought it better to make a seperate topic in LAN Events since I ended up covering so many issues. This isn't just me ranting or something, I want this to be a discussion topic first off. It just happens to be that I have alot to say at once about this. Lately, the tournament list format for consoles has grown to 6-7 games being held at one event, in the interest of diversity. For the most part this format has given us two fighters, two FPSs, and two Misc. games per event. Sounds fair on the surface, right? Instead, this mix has brought us a great many conflicts over the past year, with two different crowds butting heads while casual LAN attendants' interests have slowly been pushed out of the way. -------------------- ***Remember that the following is my OPINION of why certain *edited* keeps happening. I'm starting by generalizing the club's members into categories, which are true for a large number of us. Don't anyone get offended, now. -------------------- I'm part of our Fighting game crowd - we don't participate in the club's PC side that much, and we have regular contact with each other to gather and play games often (ex: Saturday mini LANs). Pretty much all of us reside on campus, so it's not like traveling to the LANs is a chore for us. Our tournaments have the potential to start and end quickly, but usually get drawn out because of one or two people who are stuck in an FPS match for half an hour. Our FPS group is more connected to the PCs than the Fighters are. Alot of them are on campus, but there are some that come down from App and other locations. FPS tournaments are longer and drawn out by nature, due to having so many skill factors in their gameplay. They can get behind because of Fighting tournaments as well, when someone's on a good winning streak. Our casual group doesn't give a *edited*, they just want to play some games. Most of them don't care about winning *edited* either. They expect to come to a LAN for free play and a good time; alot of them are on campus, but there are also alot of people that take road trips to WCU just for these events. Lately they've been shafted in the free play department, especially in our latest LAN. The only free play I was aware of was on the Wiis while I was waiting for Melee/Brawl entrants to get out of other tournaments, some slight Misc. games on Merit's PS3, and some Wheel of Fortune on Josh's PS3 after everyone *edited*ing left. -------------------- So what does that have to do with the big picture at the actual event? -------------------- The general view on running our console tournaments have turned into a "let them do it, I'm only worried about my own tournament" mindset. This is what causes all of our problems. With three different tournament organizers trying to get people sat down for their games at once, we had a *edited*load of conflicts at the last LAN where certain people were busy and unavailable for HOURS. The Melee tournament started at 2:00 PM on schedule, but ended at what, *edited*ing 7:00 PM? That was horrible. The other main problem was the amount of systems we hogged for tournaments, as I mentioned. So many people had asked me when tournaments were going to end, then left because they didn't want to wait so long with nothing to do. This must have been a bad impression on the Freshman that attended, since we put hundreds of flyers in their dorms and delivered a casually boring event. I hope nobody that drove a long way to be there was dissapointed (but to be honest, most off-campus members are PC gamers, and I heard their side ran quite smoothly last time). -------------------- So what's your bright idea? -------------------- Well I'm not saying that my suggestions are "right" for the club, but we definitely do need a console-side overhaul. We've grown, and we have divided interests as to what we really want to achieve at a LAN event. We should all remember that the original intention is to host a good time for anyone that attends, and not simply to compete for prizes. With that said, I do have a few ideas on how to improve the way we run *edited*. The first option that comes to mind is, hold less tournaments. We've ALWAYS run behind in tournaments for the reasons above, but they would become dealable if we only held, say, 4 console tournaments for the whole event. I'm not saying drop our favorite games, either. My suggested tourny layout would involve two fighting games and two FPSs - one new release, and one known popular game each. I don't believe we need any Misc. tournaments personally, since the casual demographic is just as happy jumping from station to station of free play. If we started both New Releases early in the day it would attract new members and encourage people to show up early, and those of us who come for our most popular tournaments (like SC4 and Gears 2? iunno) are most likely to stay the whole event anyway, so we can leave those for later in the day. This also allows us leeway to improve the rules a bit in certain tournaments, since some were originaly designed around tight time constraints. It's a great improvement all around the way I look at it. If people still want to hold so many tournaments, then I would suggest something that some of you probably wouldn't like. That is, holding the Fighting tournaments on another date in the Central Multipurpose room. This fixes the major issue of people being tied up in an FPS/PC game and holding up the Fighters, allowing us to hold double elimination tournaments fluidly without worries of a delay. I believe this wouldn't be much of a hassle, since our Fighter demographic is pretty much entirely on campus, and we gather on a regular basis anyway to free play. It could be a true mini LAN this way, possibly held Friday night before the main LAN. We might want to alter the method of entree fees if we did this, but we could always just keep track of who payed and let them in at the main LAN for free. I doubt anyone who would attend the mini LAN would skip the main LAN either, since there are more reasons to enjoy it than just tournaments. Anyway, discuss and post your opinions or ideas about what we could do in the future. I know that we can do better to make the event enjoyable to everyone. Edited June 29, 2009 by Eyce Quote Link to post Share on other sites
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