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Posted

Five players sit in a circle, each trying to be the first to eliminate the two players across the circle.

 

Players sit down in a circle. Order is very relevant, so I strongly recommend random seating, but any mutually agreeable method, including just sitting down at the table, will do fine.

 

The two players across the circle from a player are that player's enemies. Each turn, a player's creatures can attack either of these enemies or be split between them.

 

The two players who sit adjacent to a player are that player's allies. A player's creatures can't attack his or her allies, but he or she can target them and their permanents with whatever spells he or she wishes.

 

A player's allies aren't opponents, so cards that say "each opponent," "target opponent," etc. can't affect them. (You could try Star without this rule, but letting an ally "opponent" split your Gifts Ungiven or graciously accept your Knight tokens from Hunted Dragon seems like it would be hilarious exactly once, and very tiresome thereafter.)

 

The winner is the first player with no enemies still in the game. If two players have no enemies left, they both win. Players who have already been eliminated can't win, but that shouldn't stop them from claiming moral victory if they meet the victory condition after being eliminated.

Posted (edited)

Sounds like a decent setup.

 

Me and my friends used to play this weird MTG format. It was like, get a pile with a certain amount of rares, commons, and uncommons and mix them up. I'll call this the "deck"

 

Then you make 3 "piles" with 1 card each from the top of the "deck".

 

Player 1 looks at the first card of the first slot and if he wants it, he takes it and replaced that pile with 1 card of the "deck". If he doesn't want it, he puts 1 card from the top of the "deck" into that pile and looks at pile #2. If he wants the card(s) in pile 2, he takes it, if not, he puts a card from the "deck" and puts it into pile 2. He does the same thing for pile 3; if he doesn't want it, he puts a card into the pile and then DRAWS a card from the "deck". So it would look like this now.

 

|  |   |  |   |  |        |||   |
|  |   |  |   |  |        |||   |
|  |   |  |   |  |        |||   |

#1      #2     #3           "Deck"
2C's    2C's  2C's      Alot of C's

 

If player 2 doesn't want pile 1 but wants pile 2, the new piles look like this.

 

|  |   |  |   |  |        |||   |
|  |   |  |   |  |        |||   |
|  |   |  |   |  |        |||   |

#1      #2     #3           "Deck"
3C's    1C     2C's      Alot of C's

 

C's = Cards, not commons.

 

Kind of confusing. I can SHOW someone alot easier than explaining it this way...

 

ANYWAYS, then you have a ton of basic lands and people can take as much as they want to make 40 or 60 cards decks, whichever you want.

It's alot of fun, because you HAVE to play cards you normally wouldn't. Some decks get ridiculously funny.

 

BTW, I don't play type 2, and this keeps old cards refreshing since you use so many useless cards in these decks. Like I said, really fun, really funny.

Edited by rcon_l@nce

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