Lemm Posted October 15, 2009 Report Posted October 15, 2009 EDIT: This first post has been edited to give status on the plugin Here's an update on what I've done. Server: Flashbangs are restricted Alltalk is on Masterchief model and skin for Juggernaut Added health meter to see how much health the Juggy has Player with most damage becomes the next juggernaut. (Encourages CT's to attack Juggy) Juggernaut has 3 minutes to kill all the CT's before he is slayed, then it goes to whoever did the most damage. (Encourages him not to camp) If Juggernaut kills everyone within the time limit he stays Juggernaut. Give all players unlimited ammo. (unlimited clips.. still stock ammo per clip) Disable warmup round Map (jug_wcu_battlecreek): Added more spawnpoints Removed Fog Removed Teleport Removed Health Fix HDR issue with the map. To Do: Add in Juggernaut sound. Make a Juggernaut command to give juggernaut (ROOT) Unrestrict awp, autosniper for the map Quote
Renton's Big Bro Posted October 15, 2009 Report Posted October 15, 2009 restrict it to maps with more than 16 spawns like it should be and u don't have to worry... d2, docks... name more... Quote
Phonetically Phamous (dice Posted October 15, 2009 Report Posted October 15, 2009 its soooooooooooooooooooooooooooooooooooooo easy to create extra spwns in css Quote
rcon_l@nce Posted October 15, 2009 Report Posted October 15, 2009 <3 Jugg. Gotta find a way to either make the person that killed the Jug / did the most damage to the Jug the new one OR select it manually, like through an amx menu or something... Quote
Wildthang Posted October 15, 2009 Report Posted October 15, 2009 and maybe some more weapon restrictions, such as the awp and such for the jug at least Quote
Bitey Posted October 15, 2009 Report Posted October 15, 2009 We already talked about it, but: health bar on everyones screen so people can see how much health the jugg has. Skinned jugg, so he looks like a big creature or the actual juggernaut. Player who does most damage or player who kills the jugg, is the next jugg. I can't remember which one we decided on in game. Need a definitive map for jugg, playing on random map is ok, but I feel like a map made specifically for it would work better. Any way to make flashbang a moly? Or make a gun into a grenade launcher? Just ideas. Quote
Renton's Big Bro Posted October 15, 2009 Report Posted October 15, 2009 we ran into too many problems fixing maps for more spawns, then people have to dl the map, have 2+ in their folder, and sometimes have to delete other maps... i understand this shouldn't be a problem... but u have to realize the masses are......... so yeah I dunno we ran into boatloads of probs b4 when we started editing maps. I agree with one map for the jugg... so that way maybe he can have a chance and get a lil cover instead of being backed into a corner.. Let's have an objective for jugg... if he reaches a certain area he wins. This way he doesnt' have to kill everyone to win, also it will stop the jugg from sitting in a corridor or corner and wasting everyone with paras. Plus it will keep the game moving... maybe just give him 10 kills o nthe board if he makes it there... and switch the jugg anyway? something to think about. Quote
peanut Posted October 16, 2009 Report Posted October 16, 2009 I agree with one map for the jugg... so that way maybe he can have a chance and get a lil cover instead of being backed into a corner.. Let's have an objective for jugg... if he reaches a certain area he wins. This way he doesnt' have to kill everyone to win, also it will stop the jugg from sitting in a corridor or corner and wasting everyone with paras. Plus it will keep the game moving... maybe just give him 10 kills o nthe board if he makes it there... and switch the jugg anyway? something to think about. Seems like it would become a modified Vippy mod - which isn't a bad idea. As is, vippy only gets usp and extra armor - right? So this is just mass health, and he is all alone - no support. Unfortunately, I haven't had a chance to play this yet - so -1 for me, going against the rules of the thread, but post up for the next time you think this will run. Quote
Lemm Posted October 16, 2009 Author Report Posted October 16, 2009 Some of these requests will take some time but I'm focussing on the main gameplay at the moment. Right now the person who kills the juggernaut will become the juggernaut. I did this for 2 reasons: 1) It's a lot easier than damage and 2) maybe this will make players play more strategically and try to survive. I'm going to do some more testing and such before it is loaded again... might be sunday before we see it again. Quote
Derrick LeBrocq Posted October 16, 2009 Report Posted October 16, 2009 For some reason or another, and I don't think this happens with anybody else...but for some reason, it won't switch me. I always end up on the same team as the juggernaut, but I spawn in the middle of the opposing team...so I die instantly. Quote
rcon_l@nce Posted October 16, 2009 Report Posted October 16, 2009 For some reason or another, and I don't think this happens with anybody else...but for some reason, it won't switch me. I always end up on the same team as the juggernaut, but I spawn in the middle of the opposing team...so I die instantly. Lemm probably made the mod like that to stop you from haxing all over the place. Quote
Derrick LeBrocq Posted October 16, 2009 Report Posted October 16, 2009 LET ME HAX IN PEACE! peehole. Quote
Renton's Big Bro Posted October 17, 2009 Report Posted October 17, 2009 you wanna hax peeholes in pieces? your one sick puppy... keep the mod how it is... Quote
So-CaL A Posted October 18, 2009 Report Posted October 18, 2009 Call it Tank and take the skin from L4D. Also...uhhhhhhhhhh make me the Tank constantly? That is all my loyal subjects Quote
Lobster! Posted October 18, 2009 Report Posted October 18, 2009 The jugg's skin should clearly be... a giant Lobster! Quote
MasterP Posted October 18, 2009 Report Posted October 18, 2009 Idk if Lemm wants to go through all the hassles to code this but alternate skins for this are possible. Keep the lol inducing ideas coming. Quote
Lemm Posted October 18, 2009 Author Report Posted October 18, 2009 like i said before it's a good idea to have a new skin but I'll probably focus on the functionality of it first.... if i do include a skin i'll have to restart the map to play it to make sure everyone has the model and it's loaded Quote
rcon_l@nce Posted October 18, 2009 Report Posted October 18, 2009 OR MAKE THE JUGG INVISIBLE! NINJA JUGG! WOOOO Quote
Henesy11b# Posted October 18, 2009 Report Posted October 18, 2009 haha ninja jugg, now that would be cool Quote
MasterP Posted October 18, 2009 Report Posted October 18, 2009 Possible but definately not going to happen. lol Quote
Lemm Posted October 18, 2009 Author Report Posted October 18, 2009 we played it a little today.. we now have a health meter for the juggy and I've fixed the problem with people sometimes spawning on his team... also now the person who kills the juggernaut will become the juggernaut.. Quote
Wildthang Posted October 18, 2009 Report Posted October 18, 2009 i a telly tubby skin i think we should use Quote
Lemm Posted October 19, 2009 Author Report Posted October 19, 2009 NO ... we ran it again tonight.. apparently I didn't fix the team swap problem. I'm also going to most likely restrict flashbangs in the mod itself because they are just annoying. Otherwise it went pretty well. hmm i need to put in there to disable itself on map end. Quote
Wildthang Posted October 19, 2009 Report Posted October 19, 2009 NO ... we ran it again tonight.. apparently I didn't fix the team swap problem. I'm also going to most likely restrict flashbangs in the mod itself because they are just annoying. Otherwise it went pretty well. hmm i need to put in there to disable itself on map end. ... and a telly tubby skin Quote
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