Lemm 0 Posted September 16, 2011 Report Share Posted September 16, 2011 Pretty significant update I'd say. Source: http://store.steampowered.com/news/6279/ Cumulative weapon updates All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders All weapons are now more accurate while crouching Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed All rifles are less accurate while running Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075. Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire. Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up. Fixed fast suppressor switch exploit Decreased range of shotguns, while slightly increasing damage Slightly increased damage of m249 Sniper rifles now zoom faster AWP fire animation changed to match 1.5 second cycle time Fixed burst fire prediction of FAMAS Fixed animation issue with elite dry fire Fixed timing of sounds on Glock burst fire Weapon spread patterns are no longer square Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation Increased run speed for Galil and FAMAS Increased FAMAS accuracy and reduced spread for burst mode Increased accuracy of silenced USP Increased accuracy of zoomed sg552 Cycle time for dual elites increased to .12 second Fixed firing of "stale" burst mode bullets on glock and famas Fixed reload animation issue with shotguns under high latency Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode). Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held Quote Link to post Share on other sites
MasterP 0 Posted September 16, 2011 Report Share Posted September 16, 2011 Maybe now I'll be able to stand playing the game... Quote Link to post Share on other sites
Adam Faulkner 0 Posted September 18, 2011 Report Share Posted September 18, 2011 i wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner Quote Link to post Share on other sites
Lemm 0 Posted September 19, 2011 Author Report Share Posted September 19, 2011 i wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner I'll have to try this out too. Haven't had much time to game lately. Quote Link to post Share on other sites
Pink Monkey #13 0 Posted October 28, 2011 Report Share Posted October 28, 2011 Forgive me for posting in this old topic, but I've not browsed the forums for quite awhile. All those fixes got me a little excited! Quote Link to post Share on other sites
Nickname 0 Posted November 2, 2011 Report Share Posted November 2, 2011 People still play CSS? Quote Link to post Share on other sites
Lemm 0 Posted November 2, 2011 Author Report Share Posted November 2, 2011 I tried to for a bit. Can't seem to get back into it without playing with WCU peeps. Quote Link to post Share on other sites
Kuros 0 Posted November 3, 2011 Report Share Posted November 3, 2011 Terrible boring game is still terrible and boring...who would have guessed? Quote Link to post Share on other sites
MasterP 0 Posted November 3, 2011 Report Share Posted November 3, 2011 I can't see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you've got any other weapon you need a fair amount of luck to get kills. Quote Link to post Share on other sites
Lemm 0 Posted November 3, 2011 Author Report Share Posted November 3, 2011 (edited) It took me a long time to adjust to- I mean to become the pubstar that I was. Afterwards, I couldn't seem to play ut anymore. Edited November 3, 2011 by Lemm Quote Link to post Share on other sites
Kuros 0 Posted November 5, 2011 Report Share Posted November 5, 2011 I can't see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you've got any other weapon you need a fair amount of luck to get kills. Obviously getting shot in the head arm, dying and then waiting out the round because no one could find/kill the idiot that was camping rather than doing objectives was extremely fun. That's what you saw in it. Quote Link to post Share on other sites
Kuros 0 Posted November 5, 2011 Report Share Posted November 5, 2011 I have to admit though, GunGame was ridiculously fun...but it was not Counter-Strike. Quote Link to post Share on other sites
Lemm 0 Posted November 5, 2011 Author Report Share Posted November 5, 2011 I have to admit though, GunGame was ridiculously fun...but it was not Counter-Strike. True, but gungame will be included in Global Offensive Quote Link to post Share on other sites
rainefardreamer 0 Posted November 6, 2011 Report Share Posted November 6, 2011 they made the famas better? oh how i wish i still played...maybe one day i'll get back online again, stupid college homework why do i have less free time now? i blame working Quote Link to post Share on other sites
Duendes 0 Posted February 9, 2012 Report Share Posted February 9, 2012 well I'm back again. 7 months training for a competition. 3rd in the nation *edited*es. Quote Link to post Share on other sites
AngelEllaine 0 Posted June 7, 2012 Report Share Posted June 7, 2012 People still play CSS? This sums it up pretty much lol. Quote Link to post Share on other sites
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