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Posted

hi dudes, i have counter strike 1.6 server (gungame) mod, open from sice 2011 (June) and still active, Sİmple style and gameplay, so nothing hard (only opponents) server has just gungame maps and no *edited* public maps, i like random respawn for big maps like de_dust2 or de_aztec but my players disagree about that idea, need 5 kills for next level, and all cs 1.6 guns present. Stupid new generation, they are lazy and dont know what is challenge, boring too fast, good luck to them may be life comes to more easy or women, almost all people wating for a magic stick, so everything comes free without work... Time pass too fast also everything change fast too, now life mobile somethings more easy yes but people think everything win without efford. Oldschool players gone somewhere, i need real warriors and also who play for fun,

 

Gungame = man game, so kids out, i am looking for real gungamers

 

video

 

Counter Strike 1.6 gungame server map: fy_pool_day

 

map: gg_csbase

 

map: gg_desert

 

http://www.gametracker.com/server_info/94.23.207.43:27060
b_560_95_1.png

 

STEAM GRUP: http://steamcommunity.com/groups/Rebel_Uprising_Clan

 

counter strike 1.6 gungame server ip and maps

SERVER IP: 94.23.207.43:27060 or 80.86.90.20:27060

 

cs 1.6 maps list

 

iceworld_2010
fy_snow
gg_zogist_aimshot
gg_fy_deagle_dustworld2
gg_fy_elevated
gg_mini_dust2
fy_pool_day
gg_fy_iceworld_1337
gg_dev_platform
gg_lego_arena_cs16_c
gg_sauna
fy_pool_day
fy_snow
gg_mini_dust2
gg_33_lab
gg_desert
gg_buzz
gg_mini_dust2
fy_snow2
gg_dusty_maze
gg_zogist_dangerous
gg_flatiron
fy_snow
fy_pool_day
gg_zogist_my_dreams

  • 10 years later...
Posted
In a world where virtual reality blurs the lines between reality and fantasy, to what extent can actions taken in these digital realms be considered ethically acceptable? Are players responsible for their behavior in a virtual environment, or does the detachment of reality provide a safe haven for darker impulses? How should game developers approach morality within their games?
  • 2 months later...
Posted
Is it time for gaming communities to take a stand against the normalization of gaming addiction? With the rise of online gaming and its immersive experiences, are we inadvertently glamorizing behaviors that could lead to serious mental health issues? How can we balance our love for gaming with the responsibility to protect our members' well-being?

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