Falcon 0 Posted March 1, 2007 Report Share Posted March 1, 2007 Never too early to start preparing for the LAN... so let's see, we possibly need some way to balance out the scores by class type, as in the machine gunner will be capable of putting away more people with less skill involved, than say the assault soldier. We'll play a few maps, but not too much time... maybe 10 min maps? plus, to get the winners, we either need to have some way that teams are cut by their own least productive players, or that the winning team's players get some kind of bonus pointage and the top xx players go on altogether. i'll figure that one out later. we need to consider 'clutch' playas... if there's a sniper that's holding the fort tighter than, well, imagine something tight, then he shouldn't get shafted just because he's playing cleanup. maybe each team votes on their most crucial players, in some sort of ranking system. no telling how that will go either. depending on the bounty we get to divide, the top # players get some goods. so in effect i have said nothing at all. have a lovely day. Link to post Share on other sites
Falcon 0 Posted April 18, 2007 Author Report Share Posted April 18, 2007 alright, I'm thinking of throwing together some point scalars per weapon based on firing rate and damage per shot alone. Key events like flag caps will be rewarded a set amount, or detonations on those maps. I have no way personally to calculate statistically these 'clutch' players, so I will use my discretion and possibly credit them with bonus points if they do become clutch. In essence the whole thing's gonna be an elmination bracket, not a pass bracket. In short, the least contributive players will be cut. I'll pick out map times as soon as i figure out how to run the rounds If possible I may have 3 mixed rounds, where players participate in 2 of 3 by random selection. Their scores are totaled across the rounds. That will be the initial ranking / filter rounds, then they will be playing ever-dwindling team sizes. Teams will not necessarily remain together as they progress, remember we want the #1 PLAYA. I'll crack this together officially tonight if possible. Link to post Share on other sites
gxti 0 Posted April 19, 2007 Report Share Posted April 19, 2007 Here's how I would do it: After each round, take most of the players from the winning team (say 8 out of 10) and the top few from the losing team (ie, 2 out of 10), and split them up randomly for the next round. Just use the number of caps as the score, since that's the way the player list is sorted already. I can't imagine 1v1 would be terribly fun, so maybe we should stop at 2v2 or 4v4 and give prizes/whatever to the winning team. Link to post Share on other sites
Falcon 0 Posted April 19, 2007 Author Report Share Posted April 19, 2007 mmkay i'll do more work on these tonight Link to post Share on other sites
Falcon 0 Posted April 20, 2007 Author Report Share Posted April 20, 2007 okay. scoring, I'll decide that later. map: dod_donner, till the final round when they get to pick. time per round: tbd. long enough to make the tourney interesting, but i need to figure out how many starting players we have. last i checked we're at 12, so if we're under the 16 level, then we can go 4 rounds, if we're over 16 we'll just make it 5. To get everyone warmed up and going, I may do the 2 of 3 rounds, but I'm thinking I'll run it straight up after 5 min warmups. After UT2k4 last time, simple = much better Link to post Share on other sites
Recommended Posts